Stella, drawn as a cartoon

A dad & daughter project

Designed by a five-year-old.
Built by her dad.

Stella dreams up the games β€” a soup kitchen with a silly cat, animals you color in yourself β€” and we build them together at the kitchen table. She's the whole reason this exists. Now your kids can play what she imagined: calm little games with no ads, no accounts, and nothing to buy. They even work on the airplane.

Join the waitlist Open the kids' Studio β†’

How a five-year-old ships a game

No screens in the making of it β€” she talks, we listen, and the toy appears. Then she plays it, changes her mind, and we build it again her way.

1

She says it

Out loud, in kid words.

“A kitchen where I can cook soup… with a silly cat in it.”

2

We build it together

Dad and Stella, side by side. She art-directs. She's ruthless.

“No β€” leave the animals blank, so I can color them ALL.”

3

It's hers forever

Every toy goes in her gallery. Nothing is ever deleted. She's building a portfolio of things she made herself.

Play the real toys

These aren't mockups β€” they're the actual games Stella designed, exactly as she plays them. Tap one. They run right here, on anything, with no internet.

Try this: turn on airplane mode first. Everything still works. That's the whole point.

Hand it over: open the kids' Studio β†’

The Studio is the kid-facing side β€” big tiles, no words to read, made for small hands. This page is for you; that one's for them.

The part parents don't expect

She's actually learning to read here

The reading toys aren't quizzes with a cartoon reward stapled on. They're real systematic phonics β€” the method reading researchers back β€” hidden inside a game she asks to play. Three steps, in the right order:

All three live in the Studio β€” open it and try them.

Built on the s-a-t-p-i-n letter sequence with decodable words only β€” the same order used in evidence-based classrooms. No quizzing, no guessing, no losing.

“That's you, Daddy.” The first time she opened it after I recorded my own voice, she looked up and knew β€” nobody told her. The letters speak in a parent's voice, not a robot's. Your family's version can speak in yours.

Your kid's idea could be next

Stella won't be the only developer here. Tell us what your kid dreams up β€” dinosaurs who bake, a puppy hospital, a rocket that collects colors β€” and we'll regularly pick one, build it into a real toy, and add it to the Studio credited to your kid: “idea by Maya, age 6.”

Ideas come from parents by design β€” kids never type into anything here, and we only ever use a first name and age. Sending opens your own email so you press send β€” nothing is transmitted without you.

What we promise parents

We're working parents. These are the rules we wanted and couldn't find β€” so they're the rules we build by.

Calm by design

Sound only when your kid taps. No streaks, no prizes, no “come back tomorrow.” Nothing is lost by stopping β€” hand-back without the meltdown.

Works on the airplane

No wi-fi, no logins, no re-downloading, no “network error” at 30,000 feet. If it's in the gallery, it plays.

Learning that's real

The reading games follow the science of reading β€” letter sounds, blending, decodable words. No quizzing, no guessing from pictures.

Nothing to buy inside

No ads. No in-app purchases. No accounts for kids. No data leaves your device β€” there's nowhere for it to go.

Homegrown, on purpose

This is small-batch software: built by one dad at the kitchen table, art-directed by one five-year-old. If something seems wonky, it might be β€” email us and it gets fixed fast, usually with Stella supervising. What's never wonky: no ads, no tracking, nothing to buy. Those aren't features we're iterating on; they're the rules of the house.

We're just getting started

More toys, a timer that keeps sibling peace, and a studio where your kid is the developer. Want in when it's ready?

Join the waitlist

It's just us β€” a real family answers every email.