A dad & daughter project
Stella dreams up the games β a soup kitchen with a silly cat, animals you color in yourself β and we build them together at the kitchen table. She's the whole reason this exists. Now your kids can play what she imagined: calm little games with no ads, no accounts, and nothing to buy. They even work on the airplane.
No screens in the making of it β she talks, we listen, and the toy appears. Then she plays it, changes her mind, and we build it again her way.
Out loud, in kid words.
“A kitchen where I can cook soup… with a silly cat in it.”
Dad and Stella, side by side. She art-directs. She's ruthless.
“No β leave the animals blank, so I can color them ALL.”
Every toy goes in her gallery. Nothing is ever deleted. She's building a portfolio of things she made herself.
These aren't mockups β they're the actual games Stella designed, exactly as she plays them. Tap one. They run right here, on anything, with no internet.
Four cooking stations. Add what you like β including the silly cat β and cook it.
Stella's idea Β· age 5Color your explorer, walk the world, find hidden animals, and color every one.
Stella's idea Β· age 5Rainbow crayons and stamps. No wrong answers.
Stella's idea Β· age 5Tap each letter, hear its sound, blend the word. Real phonics, made gentle.
Dad's homework Β· Stella-approvedTry this: turn on airplane mode first. Everything still works. That's the whole point.
Hand it over: open the kids' Studio β
The Studio is the kid-facing side β big tiles, no words to read, made for small hands. This page is for you; that one's for them.
The part parents don't expect
The reading toys aren't quizzes with a cartoon reward stapled on. They're real systematic phonics β the method reading researchers back β hidden inside a game she asks to play. Three steps, in the right order:
Find the letter that makes a sound β not guess a word from a picture.
Step 2 Β· BlendTap sΒ·aΒ·t, hear each sound, and blend them into a whole word.
Step 3 Β· SpellHear a word, break it into its sounds, and build it back.
All three live in the Studio β open it and try them.
Built on the s-a-t-p-i-n letter sequence with decodable words only β the same order used in evidence-based classrooms. No quizzing, no guessing, no losing.
“That's you, Daddy.” The first time she opened it after I recorded my own voice, she looked up and knew β nobody told her. The letters speak in a parent's voice, not a robot's. Your family's version can speak in yours.
Stella won't be the only developer here. Tell us what your kid dreams up β dinosaurs who bake, a puppy hospital, a rocket that collects colors β and we'll regularly pick one, build it into a real toy, and add it to the Studio credited to your kid: “idea by Maya, age 6.”
Ideas come from parents by design β kids never type into anything here, and we only ever use a first name and age. Sending opens your own email so you press send β nothing is transmitted without you.
We're working parents. These are the rules we wanted and couldn't find β so they're the rules we build by.
Sound only when your kid taps. No streaks, no prizes, no “come back tomorrow.” Nothing is lost by stopping β hand-back without the meltdown.
No wi-fi, no logins, no re-downloading, no “network error” at 30,000 feet. If it's in the gallery, it plays.
The reading games follow the science of reading β letter sounds, blending, decodable words. No quizzing, no guessing from pictures.
No ads. No in-app purchases. No accounts for kids. No data leaves your device β there's nowhere for it to go.
This is small-batch software: built by one dad at the kitchen table, art-directed by one five-year-old. If something seems wonky, it might be β email us and it gets fixed fast, usually with Stella supervising. What's never wonky: no ads, no tracking, nothing to buy. Those aren't features we're iterating on; they're the rules of the house.
More toys, a timer that keeps sibling peace, and a studio where your kid is the developer. Want in when it's ready?
Join the waitlistIt's just us β a real family answers every email.